Few shooters have as great of a mechanic as R-type despite its age. Not only did R-type Final stand out as an awesome, well designed game, it had almost infinite replay value (even if you aren't the type of person that goes for high scores)
Some shooters have as many as 6 different ships to choose from, so how many did R-type Final have? One hundred and one... unlockable through playing the game a ton. Add to that 83 different charge shots and 53 force pods total. That amount of interchangability makes an incredibly varied game, but there is a lot of creativity involved in the varied options as well. One force pod is a "camera" force which is weak in combat, but if you destroy an enemy with it, it adds it to your research index and you can read about it later.
There are also a ton of variations and alternate routes in the levels. One awesome example is a level that is half filled with water and when you beat the boss, a red(hot) and blue(cold) button show up. When you play through the next time, the water will either fill the level or be very low depending on which one you hit BUT if you hit the same color again, it will be even further modified on the next playthrough.

Overall this game is an incredible R-type game sporting amazing re-designed graphics and an attention to detail that is rarely seen. Some people have been complaining about the price of R-type Dimensions on XBLA, those people should consider picking this game up for the same price on Ebay if they have a PS2/3
No comments:
Post a Comment